Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"
☆87Aug 7, 2025Updated 7 months ago
Alternatives and similar repositories for nested_cages
Users that are interested in nested_cages are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27May 16, 2022Updated 3 years ago
- ☆82Aug 24, 2021Updated 4 years ago
- ☆52Apr 24, 2024Updated last year
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 6 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Aug 19, 2025Updated 7 months ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Paparazzi: Surface Editing by way of Multi-view Image Processing☆47Dec 3, 2019Updated 6 years ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Our computer graphics final project for 2014 at Victoria University of Wellington.☆16Dec 5, 2014Updated 11 years ago
- ☆21Jul 14, 2023Updated 2 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- ☆55Jun 12, 2019Updated 6 years ago
- ☆24May 15, 2023Updated 2 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- ☆130May 22, 2025Updated 10 months ago
- dcraw (Camera RAW format processor) from Dave Coffin with updates, additionally maintain exif data for using it with Agisoft PhotoScan☆17Sep 30, 2015Updated 10 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆26Jul 7, 2021Updated 4 years ago
- Repository containing the tooll building blocks☆20Nov 18, 2018Updated 7 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 3 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆169Apr 18, 2024Updated last year
- A library for Directional Field Synthesis, Design, and Processing.☆218Dec 14, 2025Updated 3 months ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Automatic Differentiation in Geometry Processing Made Simple☆428Nov 3, 2025Updated 4 months ago
- Python bindings for TriWild.☆55Dec 17, 2024Updated last year
- The Thallo DSL for Nonlinear Least Squares Optimization☆19Aug 13, 2021Updated 4 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Apr 27, 2016Updated 9 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- Gradient, divergence, Laplacian on point clouds. Useful for setting up and solving PDEs on point clouds and learning anisotropic features…☆77Aug 20, 2022Updated 3 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆176May 13, 2023Updated 2 years ago