mojocorp / ShaderGenLinks
ShaderGen is a tool that automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior.
☆112Updated 2 years ago
Alternatives and similar repositories for ShaderGen
Users that are interested in ShaderGen are comparing it to the libraries listed below
Sorting:
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- Efficient and clean text rendering for OpenGL☆118Updated 6 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆93Updated 9 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- A GLSL parser☆279Updated 2 years ago
- Wavefront OBJ library in C with an OpenGL Core Profile renderer☆92Updated 8 years ago
- EGL 1.5 implementation for Windows and X11 supporting OpenGL.☆65Updated 4 years ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- A quaternion based camera for modern OpenGL☆74Updated 9 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Simple render engine for OpenGL☆63Updated 8 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- A small, reference GI renderer☆157Updated 8 years ago
- ☆96Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆228Updated 10 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Automatically exported from code.google.com/p/glfx☆35Updated 10 years ago
- Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL☆56Updated 7 years ago
- GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)☆156Updated 7 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆118Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Updated 9 years ago
- ☆55Updated 8 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago