mhalber / LinesLinks
6 different implementations of doing wide line rendering in OpenGL
☆200Updated 5 years ago
Alternatives and similar repositories for Lines
Users that are interested in Lines are comparing it to the libraries listed below
Sorting:
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆224Updated last year
- Shading techniques and GLSL snippets☆228Updated this week
- A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.☆215Updated last year
- A procedural geometry generation library for C++11☆238Updated 3 years ago
- bigg (bgfx + imgui + glfw + glm) + utils☆242Updated 2 years ago
- OpenGL implementation of the MSDF algorithm☆301Updated last year
- Pure-shader sky and cloud rendering in OpenGL☆210Updated 3 years ago
- CPU Based Rasterizer Engine☆196Updated 4 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆209Updated last month
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆472Updated 7 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆195Updated 9 months ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆76Updated 4 years ago
- ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or s…☆425Updated 9 months ago
- Embeddable physically based renderer☆492Updated last month
- Clustered shading implementation with bgfx☆464Updated 3 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆261Updated 3 months ago
- My render engine for experiments.☆201Updated 2 weeks ago
- GPU Vector Text Rendering (WIP)☆191Updated 4 years ago
- Framework for rapid OpenGL demos prototyping☆112Updated 3 months ago
- Cross-platform C++ example for WebGPU and Dawn☆295Updated 6 months ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆268Updated 5 months ago
- Text rendering in Vulkan by estimating signed distance☆251Updated last month
- GPU font rendering from vector outlines demonstration☆252Updated 3 years ago
- Silhouette and toon shading post-processing with Vulkan☆97Updated 4 months ago
- single source shaders for opengl☆101Updated last year
- bgfx, imgui, glfw, glm☆245Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Updated 6 years ago