Synxis / SPARKLinks
SPARK Particle Engine, a portable lightweight C++ library for particle effects
β152Updated 3 years ago
Alternatives and similar repositories for SPARK
Users that are interested in SPARK are comparing it to the libraries listed below
Sorting:
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β82Updated last year
- Utilities built on top of core moduleβ128Updated last week
- High Level Material Shader editorβ80Updated 7 years ago
- Game Engineβ129Updated 6 years ago
- Aqua Engine source codeβ68Updated 7 years ago
- Plugins for the Magnum C++11 graphics engineβ103Updated 2 weeks ago
- Cross-platform C++ 2D / 3D game engine.β225Updated 6 years ago
- Image library.β357Updated this week
- Library of ImGui controls for displaying performance metrics.β246Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBRβ110Updated 10 months ago
- An abstract graphics API libraryβ122Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)β144Updated 13 years ago
- Sample showcasing lifetime management and resource transfers in Vulkanβ60Updated 6 months ago
- Modified version of Sony's open sourced vector and matrix math library.β298Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.β289Updated 3 years ago
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTTβ249Updated 10 months ago
- Cross-platform modern game engine.β193Updated last month
- Small C++14 render engineβ354Updated 6 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,β¦β296Updated 4 years ago
- Aether3D Game Engineβ205Updated 6 months ago
- A simple Vulkan-based renderer for my master thesis on real-time transparencyβ97Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.β37Updated 5 years ago
- A drop-in entity editor for EnTT with Dear ImGuiβ244Updated last year
- My render engine for experiments.β196Updated 3 weeks ago
- π§ MAGE v0β273Updated 6 months ago
- AMD Forward+ sample based on DirectX 11β140Updated 8 years ago
- Playground for messing around with bgfx and friendsβ58Updated 5 years ago
- Game engineβ57Updated 8 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0β360Updated 3 years ago