Synxis / SPARK
SPARK Particle Engine, a portable lightweight C++ library for particle effects
☆138Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for SPARK
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 12 years ago
- Cross-platform C++ 2D / 3D game engine.☆215Updated 6 years ago
- Plugins for the Magnum C++11 graphics engine☆98Updated this week
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆79Updated 5 months ago
- High-level rendering components☆225Updated this week
- Utilities built on top of core module☆116Updated this week
- Aether3D Game Engine☆204Updated last week
- High Level Material Shader editor☆78Updated 6 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆287Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆223Updated 6 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆442Updated 6 years ago
- Library of ImGui controls for displaying performance metrics.☆242Updated last year
- Game Engine☆126Updated 5 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power saving☆80Updated 5 months ago
- Image library.☆328Updated 2 weeks ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆96Updated 7 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆73Updated 2 months ago
- An abstract graphics API library☆121Updated 5 years ago
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT☆235Updated last month
- Cross-platform modern game engine.☆190Updated 11 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆65Updated last week
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆291Updated 3 years ago
- Aqua Engine source code☆61Updated 7 years ago
- Small C++14 render engine☆347Updated 6 years ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- DDS image loader for OpenGL/ OpenGL ES2☆58Updated 6 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆268Updated 7 months ago