Rabbid76 / graphics-snippets
Shading techniques and GLSL snippets
☆217Updated last month
Alternatives and similar repositories for graphics-snippets:
Users that are interested in graphics-snippets are comparing it to the libraries listed below
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆211Updated last year
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆180Updated 3 months ago
- Embeddable physically based renderer☆304Updated 3 weeks ago
- Clustered shading implementation with bgfx☆442Updated 2 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆658Updated 10 months ago
- Physically-based CPU and GPU ray-tracer☆359Updated 3 weeks ago
- Real-time Direct3D 12 path tracer☆320Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆306Updated this week
- Realtime GPU Path tracer based on OpenCL and OpenGL☆320Updated 7 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆380Updated last year
- Framework for rapid OpenGL demos prototyping☆109Updated last month
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆640Updated 3 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆828Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆535Updated last month
- High-level rendering components☆274Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆491Updated last month
- Collection of Vulkan samples☆253Updated this week
- A 3D Render engine built on top of OpenGL☆119Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆286Updated 3 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆267Updated 5 years ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆257Updated this week
- optimized screen-space ambient occlusion, cache-aware hbao☆357Updated last year
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆174Updated this week
- The Modern Vulkan Cookbook published by Packt☆119Updated 5 months ago
- Advanced Vulkan rendering engine prototype☆588Updated 7 months ago
- DirectX 12 Renderer☆335Updated 3 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆482Updated 2 weeks ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆384Updated last year
- Ray tracing glTF scene with Vulkan☆589Updated 4 months ago
- D3D12 Rendering Engine☆392Updated 2 years ago