AndreasLR / qtvknbody
Qt + Vulkan Nbody Demo
☆83Updated 6 years ago
Alternatives and similar repositories for qtvknbody:
Users that are interested in qtvknbody are comparing it to the libraries listed below
- A quaternion based camera for modern OpenGL☆72Updated 8 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 13 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆167Updated last month
- OpenGL sample on various rendering approaches for typical CAD scenes☆158Updated 8 months ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- nvpro-pipeline is a research rendering pipeline☆208Updated 3 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated last month
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- OpenGL 4 Graphics Engine☆141Updated 8 years ago
- A companion book for the recently released Vulkan API☆60Updated 8 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆182Updated 6 years ago
- Vulkan demos and tutorials.☆71Updated 7 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- A Vulkan rendering engine☆30Updated 4 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆160Updated 3 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- Real-time global illumination☆110Updated 9 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- A Sample vulkan layer☆50Updated 3 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆74Updated 8 months ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago