tyt2y3 / vaserendererView external linksLinks
VASE renderer is a polyline and curve renderer on OpenGL.
☆364Nov 5, 2023Updated 2 years ago
Alternatives and similar repositories for vaserenderer
Users that are interested in vaserenderer are comparing it to the libraries listed below
Sorting:
- A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.☆216Apr 5, 2024Updated last year
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- A 2D constrained Delaunay triangulation library☆82Feb 4, 2018Updated 8 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- some interactive content for a blog post☆435Sep 28, 2020Updated 5 years ago
- triangulates a 2D polyline into a stroke☆181Jul 18, 2019Updated 6 years ago
- Implementation of trails with WebGL☆66Jun 7, 2013Updated 12 years ago
- Fast mesh simplification via edge collapsing☆132Mar 11, 2017Updated 8 years ago
- Fast Point Overlap Test☆18Jun 17, 2018Updated 7 years ago
- Basic 'photoshop' style scene graph.☆12Sep 15, 2017Updated 8 years ago
- Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend☆753May 18, 2018Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 9 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆611Dec 13, 2025Updated 2 months ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- c++ toolkit for rapid development of live graphical apps and games☆1,722Nov 21, 2023Updated 2 years ago
- ☆479Oct 13, 2022Updated 3 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆277Nov 15, 2016Updated 9 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- ☆42Apr 16, 2017Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆473Jun 17, 2018Updated 7 years ago
- Multi-channel signed distance field generator☆4,660Nov 30, 2025Updated 2 months ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆150Jun 29, 2025Updated 7 months ago
- Single-file libraries for C/C++ in public domain☆58Dec 5, 2020Updated 5 years ago
- Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆5,578Mar 19, 2024Updated last year
- A Vulkan implementation of real-time PBR renderer☆396Mar 30, 2017Updated 8 years ago
- Source code repository for the Book GPU Pro 7☆283May 3, 2016Updated 9 years ago
- SSE Frustum Culling Demo☆73Sep 4, 2021Updated 4 years ago
- ☆614Jan 7, 2023Updated 3 years ago
- Light-weight online font texture atlas builder☆750Jul 13, 2023Updated 2 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆479Oct 16, 2023Updated 2 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆24Mar 25, 2015Updated 10 years ago
- ☆140Oct 10, 2016Updated 9 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Oct 28, 2015Updated 10 years ago
- Header only 3d quickhull in c99☆294Jun 30, 2017Updated 8 years ago