Simple printf functionality for GLSL.
☆246Oct 3, 2024Updated last year
Alternatives and similar repositories for shader-printf
Users that are interested in shader-printf are comparing it to the libraries listed below
Sorting:
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Nov 23, 2016Updated 9 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- ☆33May 2, 2022Updated 3 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77May 23, 2018Updated 7 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 2 years ago
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆96Dec 10, 2025Updated 2 months ago
- lightweight entry point for games☆72Jul 7, 2018Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Code-driven, simple and bloat-free GUI system.☆54Nov 23, 2019Updated 6 years ago
- C/C++ Utility Library☆37Feb 20, 2026Updated last week
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 6 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Aug 19, 2025Updated 6 months ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Jul 15, 2017Updated 8 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Feb 7, 2017Updated 9 years ago
- Text encoder for Shadertoy☆33Sep 12, 2017Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Builds atlas texture from a bunch of input images.☆73Mar 26, 2020Updated 5 years ago
- Header only 3d quickhull in c99☆294Jun 30, 2017Updated 8 years ago
- Cross-platform entry point library☆65Jul 5, 2025Updated 7 months ago
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Single-file libraries for C/C++ in public domain☆58Dec 5, 2020Updated 5 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 6 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆473Jun 17, 2018Updated 7 years ago
- microprofile - embeddable CPU/GPU profiler☆496May 21, 2023Updated 2 years ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Apr 23, 2018Updated 7 years ago
- single-file C libraries from Philip Allan Rideout☆960Sep 27, 2025Updated 5 months ago