caosdoar / spheres
Methods to create a sphere mesh
☆264Updated 4 years ago
Alternatives and similar repositories for spheres:
Users that are interested in spheres are comparing it to the libraries listed below
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆159Updated 7 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆353Updated 4 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆298Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆254Updated 3 years ago
- ☆141Updated 8 years ago
- GPU-based Forward+ renderer☆507Updated 5 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆196Updated 5 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆291Updated 8 years ago
- A GLSL parser☆262Updated last year
- Point Based Global Illumination☆192Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago
- CPU Sparse Voxel Octree Implementation☆730Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- MSAA and Temporal AA Sample☆334Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- A procedural geometry generation library for C++11☆221Updated 2 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆358Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Atlas Generation Tool☆467Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- ambient occlusion baking tool☆237Updated 5 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- Procedural tree mesh generator (and editor)☆198Updated 9 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆523Updated 4 years ago