caosdoar / spheres
Methods to create a sphere mesh
☆263Updated 4 years ago
Alternatives and similar repositories for spheres:
Users that are interested in spheres are comparing it to the libraries listed below
- Fast (er) implementation of dual contouring which avoids the octree☆159Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Axis Aligned Bounding Octahedron☆252Updated 5 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆195Updated 5 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆353Updated 4 years ago
- Chop 3D objects to meshlets☆426Updated 2 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆167Updated 8 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆306Updated this week
- A project testing and comparing various algorithms for creating isosurfaces.☆297Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆254Updated 3 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆254Updated 9 years ago
- MSAA and Temporal AA Sample☆333Updated 3 years ago
- Experimentation framework for probe-based lighting☆422Updated 8 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆357Updated last year
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆325Updated last year
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆426Updated 5 years ago
- ambient occlusion baking tool☆237Updated 5 years ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆231Updated 7 years ago
- ☆363Updated 10 years ago
- Code for tutorials posted on my blog.☆261Updated last year
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆281Updated last year
- Collection of Simplex Noise functions☆135Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆789Updated 6 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆290Updated 8 years ago
- Point Based Global Illumination☆192Updated 8 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆384Updated last year