caosdoar / spheresLinks
Methods to create a sphere mesh
☆267Updated 5 years ago
Alternatives and similar repositories for spheres
Users that are interested in spheres are comparing it to the libraries listed below
Sorting:
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆165Updated 8 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆249Updated this week
- Header only 3d quickhull in c99☆295Updated 8 years ago
- ambient occlusion baking tool☆247Updated 6 years ago
- Chop 3D objects to meshlets☆446Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- A procedural geometry generation library for C++11☆229Updated 2 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆314Updated 8 years ago
- Poisson disk points generator in C++ in a single file☆189Updated last month
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- ☆141Updated 8 years ago
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- Simple printf functionality for GLSL.☆244Updated 11 months ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆204Updated 6 years ago
- Atlas Generation Tool☆482Updated 4 years ago