kbinani / colormap-shadersLinks
A collection of shaders to draw color maps.
☆448Updated 10 months ago
Alternatives and similar repositories for colormap-shaders
Users that are interested in colormap-shaders are comparing it to the libraries listed below
Sorting:
- Header only mesh voxelizer in c99☆655Updated 4 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- A C++-based, cross platform ray tracing library☆441Updated last week
- A procedural geometry generation library for C++11☆238Updated 3 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- Code developed for articles in the "Journal of Graphics Tools"☆488Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- 2D Delaunay triangulation (dela) - super stable (bella!)☆249Updated last year
- Shading techniques and GLSL snippets☆228Updated this week
- GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)☆157Updated 7 years ago
- Sample applications for the Cinder framework☆406Updated 5 years ago
- FXAA implementation for glslify in WebGL☆342Updated 10 years ago
- VASE renderer is a polyline and curve renderer on OpenGL.☆363Updated 2 years ago
- Methods to create a sphere mesh☆268Updated 5 years ago
- A collection of experiments, samples and other bits of code.☆236Updated 10 years ago
- Utility functions to convert between various color spaces in GLSL☆241Updated 4 years ago
- A GLSL parser☆279Updated 2 years ago
- Library of cubic spline utilities☆336Updated last month
- Dynamic AABB trees in C++ with support for periodic systems.☆338Updated 5 years ago
- 6 different implementations of doing wide line rendering in OpenGL☆200Updated 5 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated last year
- Simple printf functionality for GLSL.☆244Updated last year
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆535Updated 9 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 3 months ago
- A path tracer in 300 lines of C++☆339Updated 7 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 4 years ago