Gizmo control library for 3D object manipulation (4x4 matrix)
☆148Feb 16, 2012Updated 14 years ago
Alternatives and similar repositories for LibGizmo
Users that are interested in LibGizmo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆477Jun 17, 2018Updated 7 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,859Dec 27, 2025Updated 3 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Mar 29, 2025Updated last year
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- kj is a small collection of stb inspired libs.☆18Apr 5, 2018Updated 8 years ago
- GPU Texture Generator☆785Jun 27, 2020Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- Immediate mode rendering and 3d gizmos.☆1,290Sep 14, 2025Updated 7 months ago
- An Openframeworks addon based on LibGizmo☆41Jan 3, 2022Updated 4 years ago
- Game asset build pipeline tool.☆19Jul 27, 2013Updated 12 years ago
- Immediate Mode Debug Draw library☆42Nov 11, 2019Updated 6 years ago
- Fast Point Overlap Test☆18Jun 17, 2018Updated 7 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- A collection of single-header libraries to help with reloading, debugging and profiling C(++) code.☆17May 8, 2024Updated last year
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Experimentation framework for real-time light culling☆31Mar 27, 2026Updated 3 weeks ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Data driven game engine.☆168May 14, 2020Updated 5 years ago
- ☆55Nov 15, 2017Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- 3D Game Engine written in C++ using OpenGL.☆34Oct 19, 2017Updated 8 years ago
- Reflection and serialization in C++☆11Jul 1, 2016Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Feb 4, 2016Updated 10 years ago
- Single file library for vertex cache optimisation of triangles.☆69Nov 17, 2017Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Dec 11, 2017Updated 8 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 8 years ago
- Lightweight benchmarking component for small C++ routines☆16Mar 29, 2023Updated 3 years ago