udsholt / thesis-cuda-sparse-voxel-octreeLinks
Public repository for the source code developed for the master thesis "Real-Time Rendering of Procedurally Generated Volumetric Models"
☆12Updated 11 years ago
Alternatives and similar repositories for thesis-cuda-sparse-voxel-octree
Users that are interested in thesis-cuda-sparse-voxel-octree are comparing it to the libraries listed below
Sorting:
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆41Updated 11 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- ☆75Updated 10 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated last year
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- ☆30Updated 10 years ago
- A very simple marching cubes example.☆64Updated 8 years ago
- 3D Computational Geometry in C++11☆20Updated 6 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- ☆42Updated 8 years ago
- Library for creating and manipulating dual quaternions.☆53Updated 11 months ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- Benchmark of various spatial data structures for collision detection.☆131Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago