udsholt / thesis-cuda-sparse-voxel-octreeLinks
Public repository for the source code developed for the master thesis "Real-Time Rendering of Procedurally Generated Volumetric Models"
☆12Updated 12 years ago
Alternatives and similar repositories for thesis-cuda-sparse-voxel-octree
Users that are interested in thesis-cuda-sparse-voxel-octree are comparing it to the libraries listed below
Sorting:
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆39Updated 11 years ago
- 3D Computational Geometry in C++11☆20Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- An early development version of the GigaVoxels library.☆29Updated 8 years ago
- CIS565 Final Project☆13Updated 10 years ago
- A very simple marching cubes example.☆64Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Updated 10 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- A library of distance and occlusion generation routines☆112Updated this week
- Visual Computing Library☆20Updated 5 months ago
- vectorized high-level math library☆43Updated 6 years ago
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- C/C++ Utility Library☆37Updated last year
- spica is a cross-platform renderer☆21Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 11 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago