ttvd / spatial-collision-datastructures
Benchmark of various spatial data structures for collision detection.
☆131Updated 7 years ago
Alternatives and similar repositories for spatial-collision-datastructures:
Users that are interested in spatial-collision-datastructures are comparing it to the libraries listed below
- SOLID - Software Library for Interference Detection☆99Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆338Updated 3 years ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆73Updated 2 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆116Updated 13 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆35Updated last month
- Octree library in C++☆58Updated 12 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Dynamic AABB trees in C++ with support for periodic systems.☆332Updated 4 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- A C++ library for kinematics and dynamics of articulated rigid body systems.☆84Updated 7 years ago
- Aqua Engine source code☆65Updated 7 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆94Updated 6 months ago
- The Configurable Math Library☆83Updated 3 months ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Physics Engine Evaluation Lab☆154Updated 4 years ago
- Dual Contoruing implemented in C++☆92Updated 5 years ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- C++ implementation of the 3D QuickHull algorithm☆276Updated 8 months ago
- A fast parallel CPU-based surface & solid voxelizer.☆76Updated 3 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆100Updated 2 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated 4 months ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- Using clipper and poly2tri together for robust triangulation☆91Updated 10 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆160Updated 3 years ago