ttvd / spatial-collision-datastructuresLinks
Benchmark of various spatial data structures for collision detection.
☆129Updated 7 years ago
Alternatives and similar repositories for spatial-collision-datastructures
Users that are interested in spatial-collision-datastructures are comparing it to the libraries listed below
Sorting:
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Fast mesh simplification via edge collapsing☆132Updated 8 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Octree library in C++☆60Updated 13 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- ☆30Updated 10 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein☆104Updated 4 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆105Updated last year
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆28Updated 12 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆102Updated 3 years ago
- A 2D and 3D rigid body simulation framework with a focus on preserving core physical properties.☆89Updated 5 years ago
- CIS565 Final Project☆13Updated 11 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 9 years ago
- Dynamic AABB trees in C++ with support for periodic systems.☆338Updated 5 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Updated 10 years ago
- A 2D constrained Delaunay triangulation library☆82Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago