ttvd / spatial-collision-datastructuresLinks
Benchmark of various spatial data structures for collision detection.
☆131Updated 7 years ago
Alternatives and similar repositories for spatial-collision-datastructures
Users that are interested in spatial-collision-datastructures are comparing it to the libraries listed below
Sorting:
- SOLID - Software Library for Interference Detection☆101Updated 2 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- Octree library in C++☆60Updated 13 years ago
- Dynamic AABB trees in C++ with support for periodic systems.☆333Updated 4 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆77Updated 4 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- The Configurable Math Library☆84Updated 6 months ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆344Updated 3 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 2 months ago
- ☆30Updated 10 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- A procedural geometry generation library for C++11☆224Updated 2 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆75Updated 2 years ago
- 2D physics engine with SoA/SIMD optimizations☆113Updated 6 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- OpenGP☆81Updated 2 years ago
- ☆75Updated 10 years ago
- Mesh Decimation Tool☆97Updated 9 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algori…☆97Updated 9 months ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆103Updated 8 years ago