webanck / GigaVoxelsView external linksLinks
An early development version of the GigaVoxels library.
☆30Mar 23, 2017Updated 8 years ago
Alternatives and similar repositories for GigaVoxels
Users that are interested in GigaVoxels are comparing it to the libraries listed below
Sorting:
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- Very barebones CPU Voxel Raycaster☆34Apr 17, 2020Updated 5 years ago
- Multiscale Photoconsistency Visual Odometry from RGBD Images☆33Apr 5, 2014Updated 11 years ago
- ☆11Mar 22, 2023Updated 2 years ago
- ☆17Jul 3, 2021Updated 4 years ago
- Public repository for the source code developed for the master thesis "Real-Time Rendering of Procedurally Generated Volumetric Models"☆12Aug 27, 2013Updated 12 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- ☆10May 9, 2015Updated 10 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- A "theme tweak" for a minimal look of iOS☆10Jul 9, 2016Updated 9 years ago
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 8 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Sep 18, 2018Updated 7 years ago
- Animation editor with models created by MagicaVoxel☆13Nov 27, 2016Updated 9 years ago
- The Visual Computing Library☆20Updated this week
- CIS565 Final Project☆13Dec 8, 2014Updated 11 years ago
- Platform abstraction and utility library☆19Jun 21, 2025Updated 7 months ago
- Your toolbox, since the free lunch is over: a C++ library for multi-threaded programming☆30Dec 8, 2022Updated 3 years ago
- A library for working with the .octree file format☆17Nov 28, 2018Updated 7 years ago
- 重新定义Unity动画存储格式,剔除不必要的曲线数据,更利于存储的数据结构,极限压缩动画☆20Jun 29, 2018Updated 7 years ago
- Working clone of pbd based fluids by Korzen☆17May 17, 2015Updated 10 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Aug 16, 2015Updated 10 years ago
- Simultaneous Localization and Mapping with 6DoF using the Kinect sensor (GraphSLAM)☆48May 13, 2012Updated 13 years ago
- Console program for merge multiple MagicaVoxel scenes (.vox)☆19Apr 21, 2022Updated 3 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆23Apr 27, 2016Updated 9 years ago
- 6 DOF Stereo Visual EKF Slam☆15Sep 25, 2014Updated 11 years ago
- Jump Point Search (JPS) is an optimization to the A* search algorithm for uniform-cost grids.☆19Jan 17, 2017Updated 9 years ago
- [SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effe…☆16Jun 13, 2021Updated 4 years ago
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid d…☆20Apr 30, 2018Updated 7 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 9 years ago
- Unity SphereNavigation☆21Nov 17, 2019Updated 6 years ago
- Research consisting on investigating and exposing improvements for A* algorithm for pathfinding (resulting on JPS algorithm) by Lucho Sua…☆21Oct 3, 2022Updated 3 years ago
- Blender plugin that converts objects into lego structures!☆20Dec 29, 2016Updated 9 years ago
- Procedurally generated city with Unity3D☆20Jul 27, 2019Updated 6 years ago
- ☆19Dec 12, 2019Updated 6 years ago
- A Unity Editor tool to create noise textures easily, support White Noise, Perlin Noise, Value Noise, Simplex Noise, Worley Noise and Worl…☆21Nov 6, 2020Updated 5 years ago
- This is the code that corresponds to the paper: J. Heinly, E. Dunn, and J.M. Frahm, "Correcting for Duplicate Scene Structure in Sparse 3…☆25Jul 10, 2015Updated 10 years ago
- An OpenCL implementation of the KinectFusion.☆26Sep 4, 2013Updated 12 years ago