nsf / mcLinks
A very simple marching cubes example.
☆64Updated 8 years ago
Alternatives and similar repositories for mc
Users that are interested in mc are comparing it to the libraries listed below
Sorting:
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Octree library in C++☆60Updated 13 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Real time sparse voxel octree renderer☆42Updated 2 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- Order Independent Transparency Demo☆21Updated 9 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 9 months ago
- #include <engine>☆40Updated 6 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 4 months ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago