sebastianlipponer / glvizLinks
GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.
☆31Updated last year
Alternatives and similar repositories for glviz
Users that are interested in glviz are comparing it to the libraries listed below
Sorting:
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Generating Trees with a Space Colonization Algorithm☆45Updated 7 years ago
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated 11 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 9 months ago
- Classes that demonstrate how to use Sturm's Theroem for root finding to solve the 5th degree polynomial required to project a 3D point to…☆32Updated 6 years ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- Voxelization of a triangle in 3D. Pure math demo.☆36Updated last month
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 months ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- ☆43Updated 3 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆19Updated 9 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 13 years ago
- 3D painting tool☆39Updated 12 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago