sebastianlipponer / glvizLinks
GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.
☆31Updated last year
Alternatives and similar repositories for glviz
Users that are interested in glviz are comparing it to the libraries listed below
Sorting:
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 8 years ago
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Generating Trees with a Space Colonization Algorithm☆43Updated 7 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- toy C++ Vulkan library☆49Updated 7 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 10 months ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Updated 12 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆19Updated 9 years ago
- ☆29Updated 5 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last month
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated 11 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- ☆15Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- ☆74Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago