dillonhuff / scg
3D Computational Geometry in C++11
β19Updated 6 years ago
Alternatives and similar repositories for scg:
Users that are interested in scg are comparing it to the libraries listed below
- Levelset-light is an open source C++ library for storing and manipulations on voxel data. It is used for representing geometry in fluid dβ¦β20Updated 6 years ago
- πΊ Fast and simple polygon triangulation library.β43Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.β¦β16Updated 5 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated dataβ40Updated 11 years ago
- β11Updated 7 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.β16Updated 8 years ago
- Visual Computing Libraryβ20Updated this week
- Nvidia HairWorks OpenGL implementationβ12Updated 8 years ago
- β10Updated 4 years ago
- Volume Manipulation Libraryβ16Updated last year
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.β27Updated 2 years ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.β22Updated last year
- β16Updated 4 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.β11Updated 10 years ago
- Triangulation Template Libraryβ26Updated last week
- Deformation Styles using Spline Skinningβ12Updated 9 years ago
- A Simple and flexible half edge data structureβ16Updated 3 years ago
- C/C++ Isosurface Extraction libraryβ13Updated 8 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.β16Updated 12 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)β33Updated 4 years ago
- Header-only base C++ library.β20Updated 8 years ago
- Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challβ¦β18Updated 9 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Libraryβ15Updated 7 years ago
- β18Updated 8 years ago
- #include <engine>β40Updated 6 years ago
- Multiple Interacting Fluids Projectβ15Updated 12 years ago
- Sample for the Voxels libraryβ36Updated 10 years ago
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed witβ¦β16Updated 8 months ago
- Curl-Noise Particle Flow using OpenCLβ21Updated 4 years ago
- Orientation independent bΓ©zier smoothing of voxel gridsβ17Updated 10 years ago