Ushio / KDTreeBasicLinks
☆42Updated 8 years ago
Alternatives and similar repositories for KDTreeBasic
Users that are interested in KDTreeBasic are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 6 years ago
- vectorized high-level math library☆43Updated 6 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- ☆15Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- ☆22Updated 11 years ago
- A light-weight C++ profiling library☆31Updated 11 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆30Updated 8 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year