Ushio / KDTreeBasicLinks
☆42Updated 8 years ago
Alternatives and similar repositories for KDTreeBasic
Users that are interested in KDTreeBasic are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 7 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 2 months ago
- vectorized high-level math library☆42Updated 6 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- ☆15Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- C/C++ Isosurface Extraction library☆14Updated 9 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77Updated 7 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 10 years ago
- A light-weight C++ profiling library☆31Updated 11 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- ☆22Updated 12 years ago
- C/C++ Utility Library☆37Updated this week
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Updated 4 years ago
- A Cinder block for dealing with geographic coordinates☆10Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 9 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago