thomasantony / splat
An experimental 3D Gaussian Splat viewer written in Rust (CPU rendering)
☆48Updated last year
Alternatives and similar repositories for splat:
Users that are interested in splat are comparing it to the libraries listed below
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆152Updated 2 weeks ago
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆170Updated 2 weeks ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆126Updated 2 months ago
- Subsurface Scattering for Gaussian Splatting☆125Updated 5 months ago
- 3D Gaussian Splatting with Deferred Reflection☆125Updated 7 months ago
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆292Updated 4 months ago
- A repository on how to understand the theory of 3D Gaussians Splatting☆111Updated 3 months ago
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆95Updated last month
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆161Updated 4 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆190Updated 8 months ago
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆282Updated 4 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆116Updated 3 months ago
- ☆108Updated last week
- ☆204Updated last month
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆63Updated 11 months ago
- An unofficial pytorch implementation of MeRF☆165Updated 9 months ago
- ☆87Updated 6 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆52Updated 2 months ago
- ☆64Updated 2 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆336Updated 8 months ago
- video splat☆133Updated 10 months ago
- The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”☆98Updated last month
- An open survey on 3D Gaussian Splatting compression methods☆120Updated last week
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆71Updated 4 months ago
- ☆174Updated 5 months ago
- A modular differential gaussian rasterization library.☆187Updated 6 months ago