IGLICT / GaussianMesh
Code for 'Real-time Large-scale Deformation of Gaussian Splatting'
☆44Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for GaussianMesh
- ☆42Updated last month
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆56Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆60Updated 2 months ago
- Extensions for diff-gaussian-rasterization, with depth forward and backward pass, and 4th SH degree☆21Updated 7 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆83Updated 3 weeks ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆50Updated 6 months ago
- ☆53Updated last month
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆66Updated 2 months ago
- RaNeuS☆76Updated 3 months ago
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆86Updated this week
- ☆106Updated this week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆36Updated 5 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆57Updated this week
- Make 2DGS Great Again!☆29Updated last week
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆105Updated last week
- ☆54Updated last year
- [ICCV'2023]: Learning a More Continuous Zero Level Set in Unsigned Distance Fields through Level Set Projection☆46Updated 11 months ago
- CUDA implementation of Marching Cubes for Python (Depends on torch)☆69Updated 11 months ago
- Improved 3DGS rasterizer.☆90Updated 2 weeks ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆75Updated last year
- ☆36Updated 3 weeks ago
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆87Updated 5 months ago
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting☆31Updated 5 months ago
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆52Updated 5 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆137Updated last month
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆123Updated 3 weeks ago
- Official code for paper: PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance☆61Updated 5 months ago
- ☆89Updated 5 months ago
- [ECCV 2024] Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians☆72Updated 4 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆32Updated 2 months ago