WangFeng18 / 3d-gaussian-splattingLinks
Implementation for 3d gaussian splatting
☆357Updated 9 months ago
Alternatives and similar repositories for 3d-gaussian-splatting
Users that are interested in 3d-gaussian-splatting are comparing it to the libraries listed below
Sorting:
- Tiny Gaussian Splatting Viewer☆400Updated last year
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆353Updated 6 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆460Updated 6 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆631Updated last month
- A detailed formulae explanation on gaussian splatting☆580Updated last year
- A pure pytorch implementation of 3D gaussian Splatting☆402Updated 6 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆592Updated 6 months ago
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆716Updated last year
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆723Updated 7 months ago
- Reproducible evaluation of NeRF and 3DGS methods☆299Updated last month
- Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!☆450Updated 9 months ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆455Updated last year
- ☆384Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆728Updated 4 months ago
- Official implementation of "CompGS".☆213Updated 10 months ago
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆468Updated 10 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆680Updated 3 weeks ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆917Updated 8 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆575Updated 11 months ago
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆451Updated 2 years ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆574Updated 11 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆359Updated last year
- ☆548Updated last year
- [ICCV 2023] Official code for NeuS2☆699Updated last year
- Code for "Cameras as Rays"☆592Updated last year
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆350Updated 3 months ago
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆494Updated last year
- 2024 Gaussian Splatting Paper List(Arxiv)☆308Updated 7 months ago
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆291Updated 10 months ago
- ☆515Updated last year