uc-vision / taichi-splattingLinks
☆121Updated 2 weeks ago
Alternatives and similar repositories for taichi-splatting
Users that are interested in taichi-splatting are comparing it to the libraries listed below
Sorting:
- ☆70Updated last year
- A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!☆189Updated 2 weeks ago
- The official repository for camorph, a python toolbox for converting various camera parameter conventions.☆112Updated 5 months ago
- Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.☆296Updated 2 months ago
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆138Updated last year
- ☆139Updated 6 months ago
- A modular differential gaussian rasterization library.☆206Updated last year
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated 2 years ago
- ☆185Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 5 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆235Updated last year
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆281Updated 3 months ago
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆218Updated last year
- A minimal 3D Gaussian splatting implementation with depth and density regularization☆68Updated last year
- Lightning fast differentiable SSIM.☆183Updated 2 weeks ago
- Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fi…☆177Updated last year
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated last month
- Optmized Fused-SSIM☆70Updated 9 months ago
- ☆160Updated 4 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆181Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆180Updated last year
- ☆181Updated this week
- A fast and simple structure from motion pipeline written in Pytorch.☆237Updated 3 months ago
- 3D Edge Mapping using Edge-Specialized Gaussian Splatting☆102Updated 9 months ago
- An unofficial pytorch implementation of MeRF☆164Updated last year
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆92Updated last year
- An unofficial pytorch implementation of BakedSDF☆203Updated 2 years ago
- Official Code for Bayes' Rays Paper☆150Updated last year
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆159Updated 2 years ago