sylefeb / VoxModSynthLinks
A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse
☆210Updated 6 years ago
Alternatives and similar repositories for VoxModSynth
Users that are interested in VoxModSynth are comparing it to the libraries listed below
Sorting:
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- hexagonal grid relaxing☆144Updated 5 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆423Updated 10 months ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- A C++ port of Wave Function Collapse Tiling☆334Updated 2 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 9 months ago
- Optimized GPU noise functions and utilities☆370Updated 11 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆132Updated 3 weeks ago
- Render a ShaderToy script directly to a video file.☆248Updated 5 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- Procedural Generation Experiments☆103Updated 4 years ago
- Miscellaneous code from throughout my career.☆285Updated last month
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆185Updated last year
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆95Updated 5 years ago
- ☆141Updated 8 years ago
- ☆114Updated last year
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- An efficient texture-free GLSL procedural noise library☆226Updated 3 years ago
- GPU fluid simulation☆171Updated 13 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆234Updated last year
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 10 years ago
- ☆25Updated 7 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago