sylefeb / VoxModSynthLinks
A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse
☆211Updated 6 years ago
Alternatives and similar repositories for VoxModSynth
Users that are interested in VoxModSynth are comparing it to the libraries listed below
Sorting:
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- hexagonal grid relaxing☆144Updated 5 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- Render a ShaderToy script directly to a video file.☆251Updated 5 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆425Updated last year
- Collection of Simplex Noise functions☆137Updated 6 years ago
- Procedural Generation Experiments☆105Updated 5 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 5 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆249Updated last year
- Procedural tree mesh generator (and editor)☆202Updated 10 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- ☆141Updated 9 years ago
- Optimized GPU noise functions and utilities☆373Updated 11 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- A C++ port of Wave Function Collapse Tiling☆336Updated 3 years ago
- An efficient texture-free GLSL procedural noise library☆229Updated 3 years ago
- ☆115Updated last year
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 5 months ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 6 years ago
- GPU fluid simulation☆173Updated 13 years ago
- Header only 3d quickhull in c99☆293Updated 8 years ago
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 6 months ago
- Miscellaneous code from throughout my career.☆285Updated 5 months ago