Diffusion-limited aggregation, fast.
☆191Jan 9, 2020Updated 6 years ago
Alternatives and similar repositories for dlaf
Users that are interested in dlaf are comparing it to the libraries listed below
Sorting:
- Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)☆19Jun 30, 2020Updated 5 years ago
- An implementation of Andy Lomas' Cellular Forms.☆156Nov 20, 2019Updated 6 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Playing with Metal☆47Aug 6, 2018Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- ☆16Sep 14, 2020Updated 5 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- A context sensitive parametric Lindenmayer system☆14Dec 16, 2017Updated 8 years ago
- Some code for generating topographic contour maps.☆229Jul 28, 2021Updated 4 years ago
- Global illumination path tracer in C++☆32Nov 4, 2025Updated 3 months ago
- Sample code that supplements the Sculpting And Simulations talk.☆104Mar 29, 2019Updated 6 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 7 years ago
- Compute contour lines (isolines) for any 2D data in Go.☆77May 18, 2022Updated 3 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Mar 17, 2015Updated 10 years ago
- 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime☆841Feb 10, 2025Updated last year
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆66Aug 26, 2020Updated 5 years ago
- ☆29Jan 21, 2019Updated 7 years ago
- Real-time hybrid engine written in C++☆30Sep 17, 2018Updated 7 years ago
- Volumetric path tracer using cuda☆267Jan 19, 2024Updated 2 years ago
- ☆144Jan 5, 2022Updated 4 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- rust + wasm for declarative particle simulations☆13Jan 7, 2023Updated 3 years ago
- Domain coloring in Go.☆52Mar 31, 2018Updated 7 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- Animated usage of apparatus-generator.☆49Dec 2, 2018Updated 7 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Dec 10, 2022Updated 3 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- Volume Manipulation Library☆17Jul 13, 2023Updated 2 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Feb 16, 2020Updated 6 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- White paper describing the Autodesk Standard Surface shader.☆348Feb 28, 2023Updated 3 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- A path tracer in 300 lines of C++☆339Jan 21, 2019Updated 7 years ago
- Command line tool for offline shader ISA inspection.☆118Jan 3, 2023Updated 3 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Oct 22, 2020Updated 5 years ago