emilk / wfcLinks
A C++ port of Wave Function Collapse Tiling
☆336Updated 2 years ago
Alternatives and similar repositories for wfc
Users that are interested in wfc are comparing it to the libraries listed below
Sorting:
- An implementation of Wave Function Collapse with a focus on performance.☆424Updated 11 months ago
- Procedural tree mesh generator (and editor)☆203Updated 10 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- C++ SIMD Noise Library☆621Updated 4 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆125Updated last year
- C99 heightmap utilities.☆481Updated 4 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.☆146Updated 8 months ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆211Updated 7 years ago
- Various single-file C libraries.☆294Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 3 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆346Updated 4 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- A read-only recreation of voxelquest from the snapshots☆145Updated 8 years ago
- OpenGL and Vulkan header and loader generator.☆207Updated last year
- 128-bit (64.64) signed fixed-point arithmetic.☆178Updated 9 months ago
- C++ GUI API Aimed at Games☆101Updated last year
- A small project of game-ready containers extracted from the griffin engine.☆34Updated 7 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 5 years ago
- A 2D dynamic lighting system with accurate soft shadows.☆114Updated 4 years ago
- Poisson disk points generator in C++ in a single file☆188Updated 2 weeks ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Single-header multi-platform tablet library☆197Updated 5 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- C++17 GLSL-like vector and matrix math lib☆188Updated 3 years ago
- Small footprint UI library for hardware accelerated games & applications☆589Updated 5 years ago