MomentsInGraphics / BlueNoise
A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.
☆224Updated 10 months ago
Alternatives and similar repositories for BlueNoise:
Users that are interested in BlueNoise are comparing it to the libraries listed below
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆143Updated 2 years ago
- Noise generator utility.☆95Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- ☆146Updated 3 months ago
- ☆190Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- Lens flare☆135Updated 5 years ago
- A Simple Spectral Renderer☆204Updated 4 years ago
- Automatic conservative mesh occluder generation by box filling☆125Updated 5 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆178Updated 4 months ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆81Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated 7 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆97Updated 2 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Luma Preserving Mapper (LPM)☆94Updated 3 years ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Public source code from Filmic Worlds, LLC.☆146Updated 7 years ago
- Filter generator for separable circular dof technique.☆66Updated 4 years ago
- FidelityFX Denoiser☆143Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆203Updated 10 months ago
- Colourimetric Test Imagery☆58Updated last year