simongeilfus / SimplexNoise
Collection of Simplex Noise functions
☆135Updated 5 years ago
Alternatives and similar repositories for SimplexNoise:
Users that are interested in SimplexNoise are comparing it to the libraries listed below
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- A collection of experiments, samples and other bits of code.☆234Updated 9 years ago
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- ☆141Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- GPU fluid simulation☆170Updated 12 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 4 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 3 months ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆98Updated 2 years ago
- libcinder.org☆40Updated 8 years ago
- ☆128Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- ☆49Updated 7 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆104Updated 8 years ago
- ambient occlusion baking tool☆242Updated 6 years ago
- A collection of Space Partitioning Algorithms for Cinder☆45Updated 8 years ago
- This module implements a volumetric light scattering effect(godrays)☆199Updated 8 years ago
- ☆160Updated 8 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆122Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆361Updated last year
- OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks☆112Updated 12 years ago
- Modern C++ swizzling header-only library☆191Updated last year
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- Utility functions to convert between various color spaces in GLSL☆233Updated 4 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago