simongeilfus / SimplexNoiseLinks
Collection of Simplex Noise functions
☆136Updated 6 years ago
Alternatives and similar repositories for SimplexNoise
Users that are interested in SimplexNoise are comparing it to the libraries listed below
Sorting:
- A collection of experiments, samples and other bits of code.☆236Updated 9 years ago
- Optimized GPU noise functions and utilities☆373Updated 11 years ago
- An efficient texture-free GLSL procedural noise library☆229Updated 3 years ago
- GPU fluid simulation☆173Updated 13 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks☆112Updated 12 years ago
- A collection of Space Partitioning Algorithms for Cinder☆46Updated 8 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 5 years ago
- Utility functions to convert between various color spaces in GLSL☆241Updated 4 years ago
- libcinder.org☆40Updated 8 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆101Updated 2 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated 10 months ago
- ☆141Updated 9 years ago
- openFrameworks is a community-developed cross platform toolkit for creative coding in C++.☆65Updated 8 years ago
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆105Updated 9 years ago
- A collection of 2D/3D spatial hashing algorithms. Useful for quick nearest neighbor calculations.☆107Updated 6 years ago
- ☆129Updated 6 years ago
- Runtime-Compiled C++ for Cinder☆59Updated 7 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Add serialization support for Cinder's classes.☆17Updated 7 years ago
- ☆162Updated 9 years ago
- real-time fluids with SIMD optimization, Jos Stam's Stable Fluid algorithm☆29Updated 8 years ago
- ☆49Updated 8 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 6 years ago
- A resource for color grading UI and shader code, using Qt and GLSL☆40Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- ☆61Updated 7 years ago
- Exponential Shadow Mapping in openFrameworks☆59Updated 12 years ago
- Dear ImGui Renderer/Wrapper for Cinder☆153Updated 5 years ago