Isosurface extraction using largely undiscovered techniques.
☆141Mar 7, 2018Updated 7 years ago
Alternatives and similar repositories for PushingVoxelsForward
Users that are interested in PushingVoxelsForward are comparing it to the libraries listed below
Sorting:
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆380Aug 6, 2021Updated 4 years ago
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆322Oct 23, 2016Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168May 30, 2017Updated 8 years ago
- Complete source for my experimental voxel engine☆116Oct 9, 2017Updated 8 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago
- Basic 'photoshop' style scene graph.☆12Sep 15, 2017Updated 8 years ago
- Tools I use on various projects☆13Dec 23, 2024Updated last year
- Cinder classes☆17Aug 13, 2015Updated 10 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- Fast mesh simplification via edge collapsing☆132Mar 11, 2017Updated 8 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- A hybrid voxel rendering engine☆78Feb 21, 2022Updated 4 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- ☆23Nov 22, 2018Updated 7 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆172Sep 27, 2016Updated 9 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆296Jul 9, 2016Updated 9 years ago
- Trying to trim down the size of my Vulkan repo...☆29Sep 7, 2017Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 9 years ago
- Sparse Voxel Octree implementation☆31May 23, 2016Updated 9 years ago
- A sensible touch interface for Cinder☆17May 4, 2015Updated 10 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Jul 9, 2014Updated 11 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 9 years ago
- Transvoxel implementation in C# for XNA☆76Jul 16, 2019Updated 6 years ago
- An implementation of Andy Lomas' Cellular Forms.☆156Nov 20, 2019Updated 6 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Aug 15, 2015Updated 10 years ago
- Dual Contoruing implemented in C++☆100Apr 9, 2019Updated 6 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆18Apr 3, 2021Updated 4 years ago
- An implementation of multiscale turing patterns with openFrameworks and OpenCV.☆18Mar 15, 2013Updated 12 years ago
- Simple bridge between Cinder and ARKit☆22Feb 17, 2019Updated 7 years ago