jobtalle / CubicNoise
1D & 2D Random noise with bicubic interpolation
☆81Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for CubicNoise
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆130Updated 5 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆59Updated 8 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 6 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆54Updated 4 years ago
- Free art for games generated from 3D voxel models.☆35Updated 6 years ago
- Bayer matrix dithering in GLSL☆205Updated 10 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Updated 4 years ago
- Isosurface extraction based on surface nets☆28Updated 8 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- Transvoxel implementation in C# for XNA☆69Updated 5 years ago
- Create Voronoi tessellation on surface of a sphere☆48Updated 8 years ago
- ☆32Updated 5 years ago
- hexagonal grid relaxing☆139Updated 4 years ago
- Some procedural planet generation in Unity 5☆15Updated 9 years ago
- A simple island map generator configuration for MarkovJunior☆21Updated 2 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Demo of hydraulic erosion☆101Updated 5 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆58Updated 6 years ago
- Procedural noise on the GPU for Unity.☆61Updated 7 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆208Updated 5 years ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆110Updated 11 months ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 6 years ago
- Information about procedural city generation☆147Updated 4 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆46Updated 9 years ago
- written in of 0.9.8 for mac☆21Updated 6 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆136Updated last month
- ☆219Updated 8 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆82Updated 9 years ago