jobtalle / CubicNoise
1D & 2D Random noise with bicubic interpolation
☆82Updated 4 years ago
Alternatives and similar repositories for CubicNoise:
Users that are interested in CubicNoise are comparing it to the libraries listed below
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆131Updated 6 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- A simple island map generator configuration for MarkovJunior☆22Updated 2 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- hexagonal grid relaxing☆142Updated 5 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- Demo of hydraulic erosion☆104Updated 5 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 9 years ago
- ☆25Updated 7 years ago
- Collection of fractal types and coloring methods all in pixel shaders.☆40Updated 4 years ago
- Isosurface extraction based on surface nets☆28Updated 8 years ago
- Some procedural planet generation in Unity 5☆15Updated 9 years ago
- ☆222Updated 8 years ago
- Unity3D, node based procedural texture generator☆82Updated 5 years ago
- Bayer matrix dithering in GLSL☆211Updated 10 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Free art for games generated from 3D voxel models.☆35Updated 7 years ago
- Super-lightweight access to MIDI knobs for rapid prototyping☆30Updated 5 years ago
- written in of 0.9.8 for mac☆21Updated 7 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Procedural 3D planet texture and 2D planet sprite generator.☆141Updated 9 years ago
- A collection of procedural generation tools in a desktop application.☆32Updated 8 years ago
- An open source terrain generation suite.☆41Updated 4 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago