1D & 2D Random noise with bicubic interpolation
☆82Sep 5, 2020Updated 5 years ago
Alternatives and similar repositories for CubicNoise
Users that are interested in CubicNoise are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Experiences in Procedural Generation☆10Jan 10, 2016Updated 10 years ago
- A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.☆13Apr 14, 2024Updated 2 years ago
- Simple & solid physics system for grid based platformers☆24Jul 4, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- Implementation of infinite terrain in an isometric tile engine in javascript☆14Jul 11, 2015Updated 10 years ago
- An open source terrain generation suite.☆42Mar 8, 2026Updated 2 months ago
- Generate a special sort of multidimensional perlin noise suitable for blending textures together☆14May 12, 2018Updated 8 years ago
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Jan 12, 2024Updated 2 years ago
- ☆12Apr 16, 2017Updated 9 years ago
- Procedural island generation☆15May 19, 2018Updated 8 years ago
- A visual simulation of competing agents☆27Dec 3, 2018Updated 7 years ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆42Oct 27, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An interactive L-system renderer☆12Nov 13, 2017Updated 8 years ago
- i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class☆35Apr 30, 2021Updated 5 years ago
- Source code for the experimental, compact "wee" file compression utility.☆13May 8, 2020Updated 6 years ago
- ☆11Feb 14, 2017Updated 9 years ago
- A single tile from the Mapzen Terrain Tile Service in Unity3D☆19Jun 17, 2017Updated 8 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆21Jan 2, 2022Updated 4 years ago
- ☆38Jun 28, 2016Updated 9 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- A Raytraced Renderer, programmed in Javascript for the Unity3d Game Engine. Additions are welcome☆21Mar 27, 2018Updated 8 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆169May 30, 2017Updated 8 years ago
- The "Grown Biomes" approach, but implemented using a hex grid instead.☆13Mar 12, 2020Updated 6 years ago
- ☆12Jun 24, 2024Updated last year
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 9 years ago
- A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels☆38Aug 20, 2019Updated 6 years ago
- C++ SIMD Noise Library☆629Mar 20, 2021Updated 5 years ago
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆3,412Feb 13, 2026Updated 3 months ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 11 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- An evolutionary approach to optimizing L-systems☆21Oct 23, 2020Updated 5 years ago
- Herringbone Wang Tile dungeon generators☆18Feb 27, 2017Updated 9 years ago
- Create Voronoi tessellation on surface of a sphere☆51Dec 7, 2015Updated 10 years ago
- OpenGL Model Viewer☆18Apr 14, 2026Updated last month
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- The C# source files that generate an infinite terrain of volumetric meshes.☆20Apr 19, 2014Updated 12 years ago