drummyfish / ptdesignerLinks
Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.
☆89Updated 7 years ago
Alternatives and similar repositories for ptdesigner
Users that are interested in ptdesigner are comparing it to the libraries listed below
Sorting:
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 8 months ago
- worley noise☆35Updated 10 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Updated 8 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 6 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- Live Coder is a realtime GLSL editor/viewer mainly for demosceners.☆137Updated 3 years ago
- Enigma Studio 4 - Turtles All The Way Down Edition☆19Updated 9 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- A Demo of Cell Noise Written in C# Using Silverlight.☆22Updated 13 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- ☆95Updated 7 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆82Updated 2 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- Cute little deferred shading implementation.☆140Updated 6 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Code for music synth presentation☆30Updated 9 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- texture synthesizer; mainly for tile engines☆35Updated 15 years ago
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Make animated figures and such☆18Updated 4 years ago
- ☆141Updated 8 years ago