xw0 / spherical_voronoi_coreLinks
Create Voronoi tessellation on surface of a sphere
☆51Updated 9 years ago
Alternatives and similar repositories for spherical_voronoi_core
Users that are interested in spherical_voronoi_core are comparing it to the libraries listed below
Sorting:
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 9 months ago
- ☆141Updated 8 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆79Updated 4 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- worley noise☆35Updated 10 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 5 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Hex Planet Demo/Example☆95Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Generate a triangle mesh from a parametric equation.☆40Updated 9 years ago
- ☆72Updated 3 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆86Updated 8 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- #include <engine>☆40Updated 6 years ago