Erkaman / fluid_simLinks
Flashy 2D fluid simulations experiments.
☆105Updated 5 years ago
Alternatives and similar repositories for fluid_sim
Users that are interested in fluid_sim are comparing it to the libraries listed below
Sorting:
- ☆141Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- ☆115Updated last year
- GPU fluid simulation☆173Updated 13 years ago
- Signed Distance Function Sculpting☆52Updated 8 years ago
- Graphics and physics research, snippets, demos☆134Updated 9 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated 10 months ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆119Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Random projects that are ok to be public, like blog stuff☆119Updated 3 years ago
- Collection of Simplex Noise functions☆136Updated 6 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- Physically based render equations☆38Updated 11 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆118Updated 2 years ago
- My very first ray tracer implementation.☆125Updated 6 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 6 months ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- ☆49Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆119Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago