JTippetts / accidental-noise-library
Automatically exported from code.google.com/p/accidental-noise-library
☆80Updated 2 years ago
Alternatives and similar repositories for accidental-noise-library:
Users that are interested in accidental-noise-library are comparing it to the libraries listed below
- Procedural tree mesh generator (and editor)☆200Updated 9 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆124Updated 6 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆78Updated 2 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- ☆222Updated 8 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- ☆141Updated 8 years ago
- ☆83Updated 8 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 10 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 8 years ago
- Isosurface extraction based on surface nets☆28Updated 8 years ago
- Simple terrain editor built using Urho3D.☆111Updated 2 years ago
- Implements a simple, readable naive surface nets algorithm☆64Updated 7 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated last month
- Optimized GPU noise functions and utilities☆368Updated 10 years ago
- Create Voronoi tessellation on surface of a sphere☆50Updated 9 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 4 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆83Updated 9 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last month
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.☆141Updated last month
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆69Updated 9 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago