JTippetts / accidental-noise-libraryLinks
Automatically exported from code.google.com/p/accidental-noise-library
☆82Updated 3 years ago
Alternatives and similar repositories for accidental-noise-library
Users that are interested in accidental-noise-library are comparing it to the libraries listed below
Sorting:
- Procedural tree mesh generator (and editor)☆206Updated 10 years ago
- ☆227Updated 9 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 7 months ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- An in-game procedural terrain and content generation framework☆45Updated 3 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Experiment with generating clouds in real time on low end computer☆131Updated 6 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆126Updated last year
- Voxels Library - C++ library for voxel manipulation and polygonization☆295Updated 9 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆86Updated 2 years ago
- Experiment of global illumination in screen space☆89Updated 7 years ago
- Miscellaneous code from throughout my career.☆286Updated 6 months ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆353Updated 2 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆89Updated 10 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆119Updated 5 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆154Updated 3 years ago
- A portable C++ library for simulating hydraulic erosion.☆61Updated 3 weeks ago
- Isosurface extraction based on surface nets☆28Updated 9 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Physically based rendering (PBR) for raylib☆121Updated 3 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- voxel Terrain using marching cubes and transvoxel☆112Updated 8 years ago
- Cinder block for EntityX and a brief ECS tutorial.☆99Updated 8 years ago
- Implements a simple, readable naive surface nets algorithm☆73Updated last year
- An implementation of Wave Function Collapse with a focus on performance.☆427Updated last year
- Procedural planet generator☆121Updated 15 years ago