jarikomppa / proctreeLinks
Procedural tree mesh generator (and editor)
☆204Updated 10 years ago
Alternatives and similar repositories for proctree
Users that are interested in proctree are comparing it to the libraries listed below
Sorting:
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆125Updated last year
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- ☆141Updated 9 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- An abstract graphics API library☆123Updated 6 years ago
- OpenGL and Vulkan header and loader generator.☆208Updated last year
- Modern C++ swizzling header-only library☆192Updated last year
- ☆87Updated 8 years ago
- Simple printf functionality for GLSL.☆244Updated last year
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 8 years ago
- Header only C++ Tiny glTF loader.☆260Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A GLSL parser☆278Updated 2 years ago
- Poisson disk points generator in C++ in a single file☆189Updated last month
- GLSL shader live-reloading☆69Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆112Updated 8 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆104Updated 8 years ago
- Voxel engine in C++ using Urho3D☆109Updated 7 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Point Based Global Illumination☆196Updated 9 years ago
- Axis Aligned Bounding Octahedron☆253Updated 6 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆160Updated 10 years ago