heyx3 / EasyWFC
A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.
☆131Updated 5 years ago
Alternatives and similar repositories for EasyWFC:
Users that are interested in EasyWFC are comparing it to the libraries listed below
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- 1D & 2D Random noise with bicubic interpolation☆81Updated 4 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆59Updated 8 years ago
- hexagonal grid relaxing☆139Updated 4 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆54Updated 5 years ago
- Demo of hydraulic erosion☆103Updated 5 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 5 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆108Updated 2 years ago
- Procedural city generation demo☆218Updated 3 years ago
- ☆151Updated 5 years ago
- FastNoise C# Version☆368Updated 4 years ago
- ☆221Updated 8 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆166Updated 11 months ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago
- ☆311Updated 4 years ago
- C# Grid Library☆151Updated 2 months ago
- ☆13Updated 3 years ago
- Unity C# Naive Surface Net implementation☆78Updated 7 years ago
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆480Updated 2 months ago
- Procedural generation of galaxies☆98Updated 5 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 7 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆138Updated 3 months ago
- Unity3D, node based procedural texture generator☆82Updated 5 years ago
- A library for generating coherent noise.☆37Updated 3 years ago
- Information about procedural city generation☆147Updated 4 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆410Updated 3 months ago
- WFC (Wave Function Collapse) with Unity☆327Updated 3 years ago
- Visual Noise Designer for Unity☆70Updated 8 years ago
- C# implementation of Fortunes Algorithm. Includes MonoGame example☆88Updated 3 years ago
- ☆96Updated 10 years ago