heyx3 / EasyWFCLinks
A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.
☆131Updated 6 years ago
Alternatives and similar repositories for EasyWFC
Users that are interested in EasyWFC are comparing it to the libraries listed below
Sorting:
- 1D & 2D Random noise with bicubic interpolation☆82Updated 4 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- hexagonal grid relaxing☆143Updated 5 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- A constraint-based random number generater for use in games☆54Updated 10 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other …☆495Updated 7 months ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 5 years ago
- marching cubes ported from C to unity and C#☆63Updated 7 years ago
- ☆151Updated 5 years ago
- Procedural city generation demo☆231Updated 3 years ago
- Demo of hydraulic erosion☆104Updated 6 years ago
- Unity3D, node based procedural texture generator☆82Updated 6 years ago
- WFC (Wave Function Collapse) with Unity☆333Updated 3 years ago
- Information about procedural city generation☆156Updated 4 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆111Updated 2 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Visual Noise Designer for Unity☆71Updated 8 years ago
- This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron☆120Updated 4 months ago
- Generates isometric pixel art from MagicaVoxel .vox files☆351Updated 2 years ago
- ☆223Updated 8 years ago
- Procedurally generated voxel islands☆58Updated 3 years ago
- Terrain topology algorithms in Unity☆442Updated 3 years ago
- Interactive erosion in Unity☆176Updated 4 years ago
- A library for generating coherent noise.☆39Updated 4 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆111Updated 5 years ago
- ☆317Updated 4 years ago
- FastNoise C# Version☆372Updated 4 years ago
- Transvoxel implementation in C# for XNA☆73Updated 5 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago