chongyangma / LevelSynLinks
code and data repository for "Game Level Layout from Design Specification"
☆69Updated last year
Alternatives and similar repositories for LevelSyn
Users that are interested in LevelSyn are comparing it to the libraries listed below
Sorting:
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- ☆33Updated 3 years ago
- Documentation CSS style for Markdeep☆25Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- 3D Physics Engine.☆54Updated 9 years ago
- ☆72Updated 3 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆38Updated 10 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- #include <engine>☆40Updated 7 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 5 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Reimplementation of "fr-059: momentum" particle system☆57Updated 11 years ago
- ☆52Updated 10 months ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago