chongyangma / LevelSynLinks
code and data repository for "Game Level Layout from Design Specification"
☆69Updated 9 months ago
Alternatives and similar repositories for LevelSyn
Users that are interested in LevelSyn are comparing it to the libraries listed below
Sorting:
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Lessons learnt from hunting jitter issues☆61Updated 7 years ago
- ☆33Updated 3 years ago
- Single file minimalistic JavaScript slideshow framework☆19Updated 8 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- ☆72Updated 3 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Updated 10 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Documentation CSS style for Markdeep☆25Updated 7 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆86Updated 8 years ago