karhu / terrain-erosionLinks
A realtime terrain erosion & fluid simulation running on the CPU.
☆79Updated 4 years ago
Alternatives and similar repositories for terrain-erosion
Users that are interested in terrain-erosion are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- voxel Terrain using marching cubes and transvoxel☆111Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆165Updated 8 years ago
- Dual Contoruing implemented in C++☆97Updated 6 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 10 years ago
- ☆91Updated 8 years ago
- Complete source for my experimental voxel engine☆110Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 3 months ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 6 months ago
- ☆30Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- ☆141Updated 8 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆113Updated 5 years ago
- ☆45Updated 5 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆170Updated 8 years ago