karhu / terrain-erosionLinks
A realtime terrain erosion & fluid simulation running on the CPU.
☆78Updated 4 years ago
Alternatives and similar repositories for terrain-erosion
Users that are interested in terrain-erosion are comparing it to the libraries listed below
Sorting:
- ☆91Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Updated 7 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 4 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated last month
- Vulkan-based implementation of clouds from Decima Engine☆52Updated 6 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆85Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆141Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated last month
- Signed Distance Function Sculpting☆53Updated 7 years ago
- ☆29Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆109Updated 5 years ago
- ☆31Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago