morgan3d / miscLinks
Miscellaneous code from throughout my career.
☆286Updated 6 months ago
Alternatives and similar repositories for misc
Users that are interested in misc are comparing it to the libraries listed below
Sorting:
- Procedural tree mesh generator (and editor)☆207Updated 10 years ago
- ☆129Updated 9 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- very last engine ever☆204Updated 3 years ago
- Simple printf functionality for GLSL.☆246Updated last year
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Various versions of Perlin noise (C and C++)☆192Updated 2 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- Excess demo engine☆100Updated 3 years ago
- ☆140Updated 9 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 6 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated 5 months ago
- The new generation of 4k intro frameworks.☆204Updated last year
- ambient occlusion baking tool☆249Updated 6 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- GNU Rocket Git mirror☆118Updated 2 months ago
- Flashy 2D fluid simulations experiments.☆108Updated 5 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- ☆163Updated 9 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆173Updated last year
- Automatically exported from code.google.com/p/accidental-noise-library☆82Updated 3 years ago
- Methods to create a sphere mesh☆268Updated 5 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 6 years ago
- Complete source for my experimental voxel engine☆114Updated 8 years ago
- Experimenting with a new version of my Pixie game dev library☆76Updated 2 years ago
- A tool for keyframe animation & fragment shader management for 64k executables.☆105Updated last year