Miscellaneous code from throughout my career.
☆284Jul 5, 2025Updated 11 months ago
Alternatives and similar repositories for misc
Users that are interested in misc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆33May 2, 2022Updated 4 years ago
- Python Build System☆16Sep 17, 2021Updated 4 years ago
- Dynamic PATH management based on Current Working Directory☆17Feb 6, 2024Updated 2 years ago
- An interface to use the SUGAR API with Castle & Love2D☆56Feb 13, 2020Updated 6 years ago
- Tools and Python libraries for manipulating Pico-8 game files. http://www.lexaloffle.com/pico-8.php☆402Feb 3, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- The quadplay✜ fantasy console☆959Apr 20, 2026Updated last month
- C99 heightmap utilities.☆490Apr 27, 2021Updated 5 years ago
- Header only 3d quickhull in c99☆295Jun 30, 2017Updated 8 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆42Dec 1, 2019Updated 6 years ago
- MSAA and Temporal AA Sample☆346Mar 20, 2021Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,119Oct 1, 2025Updated 8 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆134Jan 1, 2021Updated 5 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Nov 4, 2016Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆681Sep 2, 2025Updated 9 months ago
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆1,987Jun 3, 2026Updated last week
- Library of cubic spline utilities☆337Apr 9, 2026Updated 2 months ago
- A shader effect compiler for GLSL☆22Jan 9, 2020Updated 6 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆273Jul 15, 2017Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Drop-in snippets for your PICO-8 game.☆14Nov 3, 2020Updated 5 years ago
- Real-time rendering research framework☆222Jul 31, 2017Updated 8 years ago
- SSE Frustum Culling Demo☆75Sep 4, 2021Updated 4 years ago
- Simple Ray Tracer☆14Sep 6, 2018Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆244Jan 31, 2023Updated 3 years ago
- ☆478Oct 13, 2022Updated 3 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Jun 24, 2020Updated 5 years ago
- A collection of free images what can be used during unwrapping of 3D models☆333Jun 30, 2015Updated 10 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Single-header minimalistic pragmatic GPU font rendering library.☆379May 28, 2026Updated 2 weeks ago
- single-file C libraries from Philip Allan Rideout☆986May 24, 2026Updated 2 weeks ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆654Mar 20, 2021Updated 5 years ago
- Single Header C++11 Task Scheduler☆192May 12, 2023Updated 3 years ago
- Live memory allocation tracing header only library using ImGui☆85Mar 28, 2016Updated 10 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- Advanced DXTc texture compression and transcoding library☆250Oct 25, 2021Updated 4 years ago