morgan3d / miscLinks
Miscellaneous code from throughout my career.
☆285Updated 3 months ago
Alternatives and similar repositories for misc
Users that are interested in misc are comparing it to the libraries listed below
Sorting:
- very last engine ever☆204Updated 3 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆121Updated 7 years ago
- ☆141Updated 9 years ago
- ☆125Updated 8 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Excess demo engine☆100Updated 3 years ago
- ☆95Updated 7 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated last month
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Simple printf functionality for GLSL.☆244Updated last year
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 3 years ago
- ambient occlusion baking tool☆247Updated 6 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆165Updated last year
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Collection of game development related white papers☆182Updated 8 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- GNU Rocket Git mirror☆114Updated 9 months ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago