morgan3d / miscLinks
Miscellaneous code from throughout my career.
☆284Updated last month
Alternatives and similar repositories for misc
Users that are interested in misc are comparing it to the libraries listed below
Sorting:
- very last engine ever☆204Updated 3 years ago
- Excess demo engine☆101Updated 3 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆119Updated 7 years ago
- ☆125Updated 8 years ago
- Procedural tree mesh generator (and editor)☆203Updated 9 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆351Updated 6 months ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- GNU Rocket Git mirror☆113Updated 7 months ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- ☆95Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 2 years ago
- Simple printf functionality for GLSL.☆244Updated 10 months ago
- ☆141Updated 8 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 6 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆124Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 8 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆163Updated last year
- Cute little deferred shading implementation.☆140Updated 6 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- Complete source for my experimental voxel engine☆110Updated 7 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 8 years ago
- Collection of game development related white papers☆180Updated 8 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- A tool for keyframe animation & fragment shader management for 64k executables.☆105Updated 9 months ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated last year
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Flashy 2D fluid simulations experiments.☆105Updated 5 years ago
- The new generation of 4k intro frameworks.☆195Updated 11 months ago