CedricGuillemet / HexagridRelaxing
hexagonal grid relaxing
☆139Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for HexagridRelaxing
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆130Updated 5 years ago
- Collection of experimental Unity Projects☆160Updated 4 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆97Updated 5 years ago
- Collection of Simplex Noise functions☆133Updated 5 years ago
- An efficient texture-free GLSL procedural noise library☆223Updated 2 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆178Updated 6 years ago
- Demo of hydraulic erosion☆101Updated 5 years ago
- Danish statue models scanned by Geoffrey Marchal☆119Updated 3 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆148Updated 2 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆208Updated 5 years ago
- Distance-field volume generator for Unity☆180Updated 7 years ago
- Optimized GPU noise functions and utilities☆364Updated 10 years ago
- A implementation of the marching cubes algorithm on the GPU in Unity.☆292Updated 4 years ago
- A minimal atmospheric scattering implementation for Unity☆465Updated 3 years ago
- 1D & 2D Random noise with bicubic interpolation☆81Updated 4 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆160Updated 8 months ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆187Updated 3 years ago
- A library for unity and compute shaders☆122Updated 4 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆71Updated 6 years ago
- ☆141Updated 2 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆631Updated 3 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- ☆150Updated 5 years ago
- Interactive erosion in Unity☆171Updated 4 years ago
- A signed distance function generator running inside Unity☆136Updated 6 years ago
- ☆219Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆230Updated 5 years ago
- revisiting a known normal transformation in computer graphics☆150Updated 5 years ago
- Collection of Fluid Simulation Experiments in Unity☆109Updated 5 years ago
- ☆66Updated 6 years ago