CedricGuillemet / HexagridRelaxingLinks
hexagonal grid relaxing
☆144Updated 5 years ago
Alternatives and similar repositories for HexagridRelaxing
Users that are interested in HexagridRelaxing are comparing it to the libraries listed below
Sorting:
- A much easier-to-read port of the WFC texture generation algorithm, plus a WPF GUI for watching it in action.☆133Updated 3 months ago
- Sample code that supplements the Sculpting And Simulations talk.☆102Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Demo of hydraulic erosion☆106Updated 6 years ago
- Noise generator utility.☆96Updated 4 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆211Updated 6 years ago
- TexGraph public folder content with nodes json descriptors and shaders.☆153Updated 3 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- Optimized GPU noise functions and utilities☆374Updated 11 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- A Convenient Generalization of Schlick's Bias and Gain Functions☆35Updated 5 years ago
- ☆72Updated 3 years ago
- My Page Repo☆27Updated 3 years ago
- Super-lightweight access to MIDI knobs for rapid prototyping☆30Updated 5 years ago
- Void and cluster algorithm to go with my blog post☆39Updated 5 months ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 6 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 12 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- ☆144Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆87Updated 5 years ago
- ☆44Updated 3 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- An efficient texture-free GLSL procedural noise library☆227Updated 3 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆231Updated 6 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆181Updated 7 years ago
- Collection of Simplex Noise functions☆136Updated 6 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆88Updated 10 years ago