math-fehr / fast-wfcLinks
An implementation of Wave Function Collapse with a focus on performance.
☆424Updated last year
Alternatives and similar repositories for fast-wfc
Users that are interested in fast-wfc are comparing it to the libraries listed below
Sorting:
- A C++ port of Wave Function Collapse Tiling☆336Updated 2 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆191Updated last year
- C++ SIMD Noise Library☆621Updated 4 years ago
- Procedural tree mesh generator (and editor)☆203Updated 10 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆346Updated 4 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆268Updated 2 months ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆349Updated 2 years ago
- A procedural geometry generation library for C++11☆233Updated 2 years ago
- 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation☆380Updated 2 years ago
- Simple sweep line visibility polygon algorithm implementation☆106Updated 2 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆328Updated 5 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆299Updated 2 years ago
- Poisson disk points generator in C++ in a single file☆188Updated 2 weeks ago
- Map generator based on Voronoi Diagram and Perlin noise☆211Updated 7 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆113Updated 5 years ago
- Public repository for all the game code for Seed of Andromeda.☆332Updated 4 years ago
- A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox fu…☆403Updated 2 months ago
- GPU Texture Generator☆779Updated 5 years ago
- A C implementation for creating 2D voronoi diagrams☆698Updated 10 months ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆125Updated last year
- Implements a simple, readable naive surface nets algorithm☆71Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆679Updated 2 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆165Updated last year
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated 5 months ago