math-fehr / fast-wfc
An implementation of Wave Function Collapse with a focus on performance.
☆419Updated 6 months ago
Alternatives and similar repositories for fast-wfc
Users that are interested in fast-wfc are comparing it to the libraries listed below
Sorting:
- A C++ port of Wave Function Collapse Tiling☆330Updated 2 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 5 years ago
- C++ SIMD Noise Library☆615Updated 4 years ago
- Procedural tree mesh generator (and editor)☆201Updated 9 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆173Updated last year
- Texture synthesis from examples☆977Updated 2 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆259Updated last week
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,141Updated 3 weeks ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 8 years ago
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆334Updated 3 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆326Updated 5 years ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,072Updated 9 months ago
- GPU Texture Generator☆768Updated 4 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆206Updated 6 years ago
- Bitmap generation from a single example with convolutions and MCMC☆754Updated 2 years ago
- C99 heightmap utilities.☆480Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- A procedural geometry generation library for C++11☆223Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,234Updated last week
- Procedural Hydrology / River / Lake Simulation☆659Updated 2 years ago
- A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox fu…☆391Updated last week
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆514Updated 3 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆288Updated last year
- 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation☆371Updated 2 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆348Updated 3 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 5 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆614Updated 2 years ago
- Header only mesh voxelizer in c99☆642Updated 3 years ago
- single-file C libraries from Philip Allan Rideout☆901Updated 2 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆124Updated 8 months ago