wetadigital / physlightLinks
☆194Updated 2 weeks ago
Alternatives and similar repositories for physlight
Users that are interested in physlight are comparing it to the libraries listed below
Sorting:
- White paper describing the Autodesk Standard Surface shader.☆347Updated 2 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆318Updated 3 weeks ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- MaterialX C++ and Python libraries☆107Updated this week
- Rendering plugin for Pixar's USD Hydra☆135Updated 11 months ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆573Updated 4 months ago
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆235Updated 9 months ago
- USD Working Group assets☆247Updated 5 months ago
- A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.☆368Updated this week
- Javascript Extended Range Imaging Viewer☆153Updated 4 years ago
- Volumetric path tracer using cuda☆261Updated last year
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated last week
- Simple Examples to demonstrate how to compile and build USD plugins☆159Updated 11 months ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆215Updated last year
- ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.☆114Updated this week
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 11 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆47Updated 2 years ago
- List of some useful databases and resources for Computer Graphics☆100Updated 2 years ago
- Intel(R) Open Path Guiding Library☆296Updated this week
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆119Updated 2 years ago
- ☆141Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆62Updated 3 years ago
- A reference GLSL implementation of the VRayMtl material☆30Updated last year
- A really small getting-started project for USD based projects☆55Updated 2 weeks ago
- Ray Histogram Fusion☆18Updated 9 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆295Updated 3 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 4 years ago
- The layer laboratory☆94Updated 2 years ago