wjakob / layerlab
The layer laboratory
☆93Updated 2 years ago
Alternatives and similar repositories for layerlab:
Users that are interested in layerlab are comparing it to the libraries listed below
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆94Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- initial commit☆118Updated 4 years ago
- ☆140Updated 9 months ago
- lucille global illumination renderer☆90Updated 15 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆142Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Tone Mapper☆72Updated 5 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 5 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- A Simple Spectral Renderer☆204Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- ☆90Updated 12 years ago