wjakob / layerlabLinks
The layer laboratory
☆94Updated 2 years ago
Alternatives and similar repositories for layerlab
Users that are interested in layerlab are comparing it to the libraries listed below
Sorting:
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 5 years ago
- ☆141Updated last year
- initial commit☆119Updated 5 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated last month
- A research-oriented renderer☆104Updated 3 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- ☆143Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Karl's very own FLIP fluid simulator!☆32Updated 3 months ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆130Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- ☆55Updated last month
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 3 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Uni{corn|form} toolkit☆60Updated last year
- Spectral Path Tracer☆62Updated last year
- BVH STAR in Japanese☆82Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago