greje656 / PhysicallyBasedLensFlareLinks
Lens flare
☆136Updated 5 years ago
Alternatives and similar repositories for PhysicallyBasedLensFlare
Users that are interested in PhysicallyBasedLensFlare are comparing it to the libraries listed below
Sorting:
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆100Updated 6 years ago
- Tone Mapper☆72Updated last month
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Public source code from Filmic Worlds, LLC.☆146Updated 7 years ago
- ☆63Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆85Updated 7 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Example programs and source code for GPU Zen 2☆153Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- ☆191Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Filter generator for separable circular dof technique.☆66Updated 4 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- ☆97Updated 2 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 7 years ago
- Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)☆88Updated last year
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago