greje656 / PhysicallyBasedLensFlare
Lens flare
☆136Updated 5 years ago
Alternatives and similar repositories for PhysicallyBasedLensFlare:
Users that are interested in PhysicallyBasedLensFlare are comparing it to the libraries listed below
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated last week
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- ☆63Updated 6 years ago
- ☆189Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Tone Mapper☆72Updated 5 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- Public source code from Filmic Worlds, LLC.☆145Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- Example programs and source code for GPU Zen 2☆148Updated 5 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆85Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Horizon Based Ambient Occlusion☆116Updated 9 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago