Lens flare
☆145Jul 14, 2019Updated 7 years ago
Alternatives and similar repositories for PhysicallyBasedLensFlare
Users that are interested in PhysicallyBasedLensFlare are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official repository for the OpenLensFlare framework.☆15Jan 10, 2024Updated 2 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 10 months ago
- Hexagonal Bokeh Blur☆109Apr 18, 2017Updated 9 years ago
- Demoscene graphics engine.☆61Jul 29, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A physically based shader for woven cloth☆104Feb 14, 2021Updated 5 years ago
- Tone Mapper☆73Apr 8, 2025Updated last year
- Our computer graphics final project for 2014 at Victoria University of Wellington.☆16Dec 5, 2014Updated 11 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 13 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Public source code from Filmic Worlds, LLC.☆154Nov 23, 2017Updated 8 years ago
- A single header implementation of bounding volume hierarchies☆21Jan 27, 2020Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆758May 10, 2024Updated 2 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆17Apr 28, 2016Updated 10 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆657Mar 20, 2021Updated 5 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- ☆18Jun 3, 2011Updated 15 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆380Jun 18, 2020Updated 6 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆105Nov 5, 2018Updated 7 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆134Jan 1, 2021Updated 5 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 8 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆704Nov 11, 2024Updated last year
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Polynomial Optics☆20Feb 13, 2019Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆286May 3, 2016Updated 10 years ago
- Wgpu implementation of polynomial optics for lens flares☆11Jun 4, 2022Updated 4 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆257Apr 1, 2026Updated 4 months ago
- A tool for exploring and applying various tonemapping operators.☆351Jan 3, 2025Updated last year
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago