adrianpolimeni / RealTimeVolumetricClouds
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
☆68Updated 4 years ago
Related projects: ⓘ
- Bloom using FFT to accelerate convolution, with Unity URP☆91Updated last year
- Simple DXR powered PathTracer in Unity☆51Updated 5 years ago
- ☆66Updated last year
- ☆76Updated this week
- ☆66Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆50Updated last year
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- ☆60Updated 4 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆79Updated 8 months ago
- real-time atmosphere rendering in Unity URP☆73Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆100Updated 7 months ago
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆41Updated 3 weeks ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆68Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆24Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆67Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- ☆63Updated 4 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆106Updated 3 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆77Updated 7 months ago
- Implement software virture texture using Unity 2019☆43Updated 4 years ago
- [ Unreal to Unity ] Exponential Height Fog☆26Updated 5 years ago
- ☆21Updated 3 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆120Updated 2 months ago
- Jump Flooding Algorithm with compute shader in Unity☆36Updated 4 years ago
- Runtime Virtual Texture for Unity URP.☆126Updated 9 months ago
- A few custom shadow implementation experiments within Unity☆32Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆81Updated 4 years ago
- A customized forward+ render pipeline for Unity☆109Updated 4 years ago