keijiro / ComputePrngTest
A simple test project for a pseudo random number generator designed for compute shaders.
☆34Updated 7 years ago
Alternatives and similar repositories for ComputePrngTest:
Users that are interested in ComputePrngTest are comparing it to the libraries listed below
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- 32-bit packed color format with RGBM encoding for shader use