gokselgoktas / structured-volume-samplingLinks
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
☆34Updated 8 years ago
Alternatives and similar repositories for structured-volume-sampling
Users that are interested in structured-volume-sampling are comparing it to the libraries listed below
Sorting:
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- ☆29Updated 4 years ago
- ☆52Updated 6 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- Unity compute shader sample: Histogram analyzer☆29Updated 3 years ago
- ☆60Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- SnowDeformation☆17Updated 8 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 8 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- ☆37Updated 4 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆37Updated 8 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆18Updated 7 years ago
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 8 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago