gokselgoktas / structured-volume-sampling
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
☆31Updated 8 years ago
Alternatives and similar repositories for structured-volume-sampling:
Users that are interested in structured-volume-sampling are comparing it to the libraries listed below
- SnowDeformation☆17Updated 8 years ago
- ☆36Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- ☆28Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- ☆51Updated 5 years ago
- ☆60Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- ☆17Updated 7 years ago
- ☆35Updated 7 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago
- ☆15Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- ☆14Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Brunetons procomputed atmospheric scatting in Unity☆58Updated 3 years ago
- ☆29Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- ☆18Updated 8 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Unity MatCap Decomposition☆13Updated 5 years ago