realgamessoftware / dear-imgui-unity-devLinks
Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)
☆49Updated 5 years ago
Alternatives and similar repositories for dear-imgui-unity-dev
Users that are interested in dear-imgui-unity-dev are comparing it to the libraries listed below
Sorting:
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 6 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- ☆66Updated 7 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- A fun little package for Unity that provides a rudimentary webinterface to explore your types and look at the assembly code generated by …☆32Updated 9 months ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- Native Plugin Builder - CMake based c/c++ build system for Unity.☆35Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A barebones example of Unity's ScriptableRendererFeature☆17Updated 5 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- SIMD exercises for Burst and Unity☆101Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Provides an oblique projection matrix for a camera.☆77Updated 7 years ago
- xatlas wrapper used by Bakery☆23Updated 3 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- ☆52Updated 5 years ago