realgamessoftware / dear-imgui-unity-dev
Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)
☆50Updated 4 years ago
Alternatives and similar repositories for dear-imgui-unity-dev:
Users that are interested in dear-imgui-unity-dev are comparing it to the libraries listed below
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆66Updated 6 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆109Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- ☆36Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 6 years ago
- ☆45Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Provides an oblique projection matrix for a camera.☆77Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆58Updated last year
- Unity MatCap shader☆40Updated 9 years ago