colourmath / ScriptableRenderPipelineLinks
Experimenting with Unity's ScriptableRenderPipeline feature
☆28Updated 7 years ago
Alternatives and similar repositories for ScriptableRenderPipeline
Users that are interested in ScriptableRenderPipeline are comparing it to the libraries listed below
Sorting:
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- ☆60Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- SnowDeformation☆17Updated 8 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 10 months ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- ☆21Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆87Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- ☆25Updated 9 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 6 months ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Creating curved corner UVs in Unity☆48Updated 5 years ago