bonzajplc / FinalAuditionLinks
A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.
☆123Updated 7 years ago
Alternatives and similar repositories for FinalAudition
Users that are interested in FinalAudition are comparing it to the libraries listed below
Sorting:
- An attempt at using compute shaders.☆66Updated 10 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- Danish statue models scanned by Geoffrey Marchal☆119Updated 4 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆139Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- SSAO image effect for deferred shading☆88Updated 9 years ago
- Get texture data asynchronously in Unity 5☆116Updated 8 years ago
- A utility script that layouts game views with multiple displays.☆111Updated 7 years ago
- ☆107Updated 10 years ago
- Voronoi mosaic image effect for Unity☆60Updated 9 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated 10 months ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 8 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 4 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 6 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Isoline image effect for Unity☆175Updated 9 years ago
- ☆47Updated 10 years ago
- A small library of noise functions☆42Updated 9 years ago
- Some experiments on a divergence-free noise function (Unity)☆44Updated 9 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- Pseudo refraction shader for Unity.☆131Updated 11 years ago
- ☆102Updated 7 years ago
- Perceptually uniform colormap generator for Unity☆107Updated last month
- ☆83Updated 5 years ago
- Surface Slicing Full Screen Effect☆67Updated 11 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 8 years ago