ArturoNereu / Unity2019ShaderDevelopment
Creating Shaders (via code and Shader Graph) in Unity 2019
☆71Updated 5 years ago
Alternatives and similar repositories for Unity2019ShaderDevelopment:
Users that are interested in Unity2019ShaderDevelopment are comparing it to the libraries listed below
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Creating curved corner UVs in Unity☆48Updated 4 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- Off Screen Particle Rendering system for Unity☆83Updated 3 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- ☆66Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Basic Unity3D Shaders☆63Updated 7 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 2 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- Simple example of painting straight onto a mesh with a shader☆67Updated 8 years ago
- Visual Noise Designer for Unity☆70Updated 8 years ago
- Companion to the "Getting Started With Burst" talk from Unite 2019☆60Updated 5 years ago
- Realtime 2D Raytracing in Unity using Signed Distance Fields 💡☆82Updated 5 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 3 months ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- Provides an oblique projection matrix for a camera.☆77Updated 6 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago